

You start with 1,000 and have to purchase all of the climate and environment fixing buildings from that storehouse. What happens is that you are given a store of green leaves, which is basically the currency of Terra Nil. In terms of gameplay, at its heart, Terra Nil is about resource management in the context of a puzzle game. So, if helping out the environment is important to players, they will be able to do so in the game and also in real life by buying it. In fact, the developer, Free Lives, is donating 8% of their profits to the Endangered Wildlife Trust, a South African conservation and habitat preservation organization. What drew me into the title is actually the environmental theme, and that is present everywhere we turn in Terra Nil. A player’s job is to fix the environment and re-introduce plants and eventually animals, and then move on. On some levels we do find the ruins of buildings, so people clearly lived there before at some point, but whether or not they are the players’ ancestors or whatever does not really matter. Perhaps it’s the players’ world that they are rebuilding after years of neglect, or perhaps players are a spacefaring environmentally friendly people who go around fixing busted up planets. Why characters are doing this is not fully explained. At that point, it’s time to pack up all of the advanced scientific buildings that were constructed in order to wrestle life back into the land so that when your airship finally takes off again, there are no traces that you were ever there in the first place. At some point, animals are reintroduced into the environment and the climate is manipulated enough so that it becomes self-sustaining once again. Players will land on this barren world in an airship, and then use advanced technologies to bring different climate zones back to life. For whatever reason, there is a barren planet that has been ravaged by pollution and other factors to the point where it is essentially an unusable wasteland. There is not too much of a plot in Terra Nil. But instead, Terra Nil, which is available on Steam, is basically a puzzle game where players need to smartly invest limited resources on terraforming blighted landscapes, which earns more resources and the ability to keep playing until the level itself is self-sufficient and fully restored to health. From the trailers and screenshots, I assumed that it was a type of city-building or even a real-time strategy title. Terra Nil is one of those titles where players might not know what to expect when they first jump into it.
